This is not a criticism of Fallout Shelter I think it applies the F2P model it has chosen extremely intelligently and fairly. "The article of faith, the dogma that mobile F2P doesn't work for the core, must be defended! Who cares about facts!" Instead, the game pushes players to acquire good items and characters by buying "lunchboxes" which contain items that are extremely rare and difficult to acquire through ordinary play - effectively the "gacha" model of monetisation which core gamers find so repulsive when it's used in casual games. It is, however, by no means entirely a "light touch" in its monetisation it may lack the energy mechanisms which core gamers so often rail against, but so too do a great many modern F2P games (or at least, their constraints are so high that an ordinary player will never reach them in a day's play). It's entertaining, endearing, very true to the franchise from which it springs, and quite reasonable in how it applies the F2P business model. The dislike of the F2P model and the inevitability of its failure among core gamers has become less a piece of common sense and more an article of faith, the core belief remaining intact even as the evidence shifts from underneath it.įallout Shelter is a cool little game. but.Īs each of those games has been released and become immensely successful, the goalposts have been hurriedly shuffled across the field. Anyway, those are PC games, it's not like you're going to get core gamers playing F2P titles on mobile, are you? Well, okay, now there's Fallout Shelter, but. And sure, there's Hearthstone, but that's an exception too, because. They think it's exploitative and underhanded, and they're real gamers who know what they want, so they're not about to get caught by the kind of cheap monetisation tactics that casual gamers fall for every time.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |